Wing guide5 min readMade for young kids and adults
The Great Inventions Wing

Great Inventions for Kids

Five workshops, five world-changing ideas, and one great clock that only turns when they all work together. Meet the inventions, and the real people behind them.

The Invention Hall of a museum, with the tall brass Clock of Invention and a hot-air balloon model.
Lightsteam, sound
Flightand printing
Many inventorsbehind each one

Who invents things?

An invention is a new machine, tool or way of doing something. We often hear that one genius invented each famous thing in a flash of inspiration. But the real stories are more interesting: most great inventions were built by many people, each adding one important piece.

Edison didn’t invent the light bulb, Watt didn’t invent the steam engine and Gutenberg didn’t invent printing. Each of them added something that made the idea work far better. In the Great Inventions Wing, you’ll find out exactly what.

Explore the five workshops

A timeline of great ideas

  1. 1

    ~1040Movable type

    Bi Sheng makes clay letters that can be reused in China.

  2. 2

    ~1450Gutenberg’s press

    A fast printing system spreads books across Europe.

  3. 3

    1712Steam power

    Thomas Newcomen’s engine pumps water from mines.

  4. 4

    1765A better engine

    James Watt’s separate condenser saves three-quarters of the coal.

  5. 5

    1831Electricity from motion

    Michael Faraday discovers how to make electricity with magnets.

  6. 6

    1876The telephone

    Bell and Elisha Gray file telephone papers on the same day. Bell gets the patent.

  7. 7

    1879Light bulbs that last

    Swan and Edison make practical electric lamps.

  8. 8

    1903First powered flight

    The Wright brothers fly for 12 seconds at Kitty Hawk.

How does it work?

Three science ideas power every workshop.

The Invention Hall, with the Clock of Invention and the doors to five workshops.
In the gameThe Invention Hall. Each restored workshop sends one part to the great clock: a coil, a flywheel, a bell, an air vane and a program.

Inventive Facts

  • Inventors fail a lot, and that’s normal.

    The Wright brothers built glider after glider. Edison’s team tested thousands of filaments. Testing and changing one thing at a time is how inventions work.

  • Inventions come from all over the world.

    Printing began in China and Korea, steam power in Britain, the telephone in America and Canada, and flight in many countries at once.

  • The watt is named after James Watt.

    We measure the power of light bulbs and machines in watts, in honour of his steam engine work.

  • Your phone holds many old inventions.

    It uses circuits, a speaker that shakes like an old telephone’s diaphragm, and a screen that shows printed-style letters.

  • Kids invent things too!

    Louis Braille invented his reading system for blind people when he was only 15 years old.

Science words to know

Invention
A new machine, tool or way of doing something.
Inventor
A person who creates an invention.
Patent
An official record that says who owns an invention’s idea.
Prototype
A first test model of an invention.

Quick quiz!

0 / 3
  1. 1. Did one person invent the light bulb?

  2. 2. Where was movable type first made?

  3. 3. What did the Wright brothers solve?

Questions kids ask

What are the most important inventions in history?

People argue about it, but the printing press, the steam engine, electric light, the telephone and the airplane are often on the list, and each changed how people live.

Who are some famous inventors?

Bi Sheng, Johannes Gutenberg, Thomas Newcomen, James Watt, Michael Faraday, Alexander Graham Bell, Joseph Swan, Thomas Edison and the Wright brothers.

How do inventors come up with ideas?

By noticing a problem, building on what others have done, testing, failing, and trying again. See it in action in the Wright brothers for kids.

Can kids be inventors?

Absolutely! Louis Braille invented braille at 15. Every inventor started as a curious kid asking “how does this work?”

The Press, one of six mini-games in the Great Inventions Wing.
🎮 Play it in the app

The Great Inventions Wing

Wire a circuit, fire up a steam locomotive, connect a switchboard, design a glider and run a printing press. Then restart the Clock of Invention.

Coming soon to the App Store

No ads, ever · Plays offline · Made for young kids and adults

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